Results-driven PM with 15+ years across software and video game development. Currently steering enterprise VR software at Transfr VR — where a background spanning 3D art, QA, and game design uniquely bridges creative, engineering, and operations teams.
My career arc — from 3D artist and QA tester, through game designer, into production and project management — means I've worked alongside every discipline I now lead. I speak engineer, artist, and designer fluently, which dramatically reduces delivery friction.
Researched and pioneered AI tool adoption (Claude, ChatGPT, Gemini, Tripo AI) into production workflows — automating processes and establishing best practices that measurably improved team efficiency before most teams were even exploring it.
Whether scoping a complex feature, de-risking a milestone, or translating a business ask into actionable sprint work — I bring both the strategic view and the technical empathy to get it done. Stakeholders and engineers both trust me.
A broad technical fluency built from 15+ years working across every discipline in game and software development.
A selection of games and platforms I've contributed to across my career as artist, designer, and production lead.
Selected works from my career as an environment artist and visualization specialist. Across shipped titles, architectural renders, and tradeshow designs.
📌 Portfolio images coming soon — visit my original project pages for current galleries while this site is being built out.
Currently based in Athens, NY. Open to new opportunities in project management, production leadership, and enterprise software delivery — especially where games, VR, or emerging tech intersect.
I'm always happy to talk shop about production processes, AI tooling, or game development.
Full Sail University · Class of 2005