Results-driven PM with 15+ years across software and video game development. Currently steering enterprise VR software at Transfr VR - where a background spanning 3D art, QA, and game design uniquely bridges creative, engineering, and operations teams.
My career arc - from 3D artist and QA tester, through game designer, into production and project management - means I've worked alongside every discipline I now lead. I speak engineer, artist, and designer fluently, which dramatically reduces delivery friction.
Researched and pioneered AI tool adoption (Claude, ChatGPT, Gemini, Tripo AI) into production workflows - automating processes and establishing best practices that measurably improved team efficiency before most teams were even exploring it.
Whether scoping a complex feature, de-risking a milestone, or translating a business ask into actionable sprint work - I bring both the strategic view and the technical empathy to get it done. Stakeholders and engineers both trust me.
A broad technical fluency built from 15+ years working across every discipline in game and software development.
A selection of games and platforms I've contributed to across my career as artist, designer, and production lead.
A look at the work I've shipped - across shipped games, VR simulations, tradeshow visualization, and personal projects. Click any project to dig in!
I'm a pretty firm believer that the best PMs bring genuine curiosity and a wide range of interests to the table. Here's a bit of who I am when I'm not wrangling backlogs!
Currently based in Athens, NY. Open to new opportunities in project management, production leadership, and enterprise software delivery - especially where games, VR, or emerging tech intersect.
I'm always happy to talk shop about production processes, AI tooling, or game development.