Project Manager · Software & Game Development

Jason MacNeil

Projects · Production · People

Results-driven PM with 15+ years across software and video game development. Currently steering enterprise VR software at Transfr VR - where a background spanning 3D art, QA, and game design uniquely bridges creative, engineering, and operations teams.

Jason MacNeil
15+
Years in Industry
10+
Shipped Titles
100+
VR Simulations Delivered
3
Disciplines Mastered

What Sets Me Apart

🎯

Trench-Tested Leadership

My career arc - from 3D artist and QA tester, through game designer, into production and project management - means I've worked alongside every discipline I now lead. I speak engineer, artist, and designer fluently, which dramatically reduces delivery friction.

🤖

AI-Forward Operations

Researched and pioneered AI tool adoption (Claude, ChatGPT, Gemini, Tripo AI) into production workflows - automating processes and establishing best practices that measurably improved team efficiency before most teams were even exploring it.

🔗

The Communication Bridge

Whether scoping a complex feature, de-risking a milestone, or translating a business ask into actionable sprint work - I bring both the strategic view and the technical empathy to get it done. Stakeholders and engineers both trust me.

Career

Professional Experience

Project Manager 2025 – Present
Transfr VR · Enterprise VR Workforce Training Platform
  • Lead cross-functional delivery of enterprise VR software, coordinating engineering, content, and client success teams
  • Own project timelines, milestone tracking, and resource allocation across multiple concurrent product tracks
  • Drive executive-level stakeholder alignment through structured sprint reviews, status reports, and escalation management
  • Researched and pioneered AI tool adoption into project and production workflows, automating processes and establishing best practices that measurably improved team efficiency
  • Proactively identify and mitigate delivery risks, maintaining schedule integrity and scope control
  • Serve as primary communication bridge between technical teams and business stakeholders
Production Manager 2022 – 2025
Transfr VR · Enterprise VR Workforce Training Platform
  • Managed end-to-end production of VR simulation modules across a distributed, cross-disciplinary team
  • Implemented and refined Agile workflows, measurably improving sprint predictability and on-time delivery rates
  • Coordinated QA, engineering, and 3D art departments to maintain quality standards throughout release cycles
  • Built and maintained project tracking systems, documentation standards, and weekly reporting cadences
  • Led early exploration and adoption of AI tools into production pipelines, reducing manual overhead across content and QA workflows
  • Managed external vendor relationships and contractor onboarding for content production initiatives
Game Designer & Combat Designer ~2016 – 2022
Little Orbit & Partner Studios · Licensed Game Development
  • Designed mechanics, level layouts, and player encounters for titles including Pac-Man and the Ghostly Adventures 2 and Adventure Time: Finn & Jake Investigations
  • Authored detailed game design documents, combat system blueprints, and encounter specifications for Kung Fu Panda
  • Collaborated with engineering and art leads to scope, prototype, and iterate on features within production timelines
  • Participated in full QA test cycles; performed defect triage and design-level root cause analysis
3D Environment Artist & QA Tester ~2008 – 2016
Vicious Cycle Software & Others · AAA/AA Game Development & Architectural Visualization
  • Built production-ready 3D environments for multiple shipped titles under strict performance and visual quality standards
  • Adhered to established art pipelines including polygon budgets, texture atlases, and engine constraints
  • Delivered architectural visualization and tradeshow exhibit renders for commercial clients including Hargrove Inc. and Rental Exhibit Depot
  • Executed QA test cases, documented defects, and tracked regression issues through internal bug tracking systems
  • Developed working knowledge of C# to effectively communicate requirements and constraints with programming teams
Capabilities

Skills & Tools

A broad technical fluency built from 15+ years working across every discipline in game and software development.

Management
Agile & Scrum Sprint Planning Backlog Management Stakeholder Reporting Risk Assessment Resource Allocation Budget Oversight Vendor Management Cross-Team Leadership
Project Tools
Jira Confluence Monday.com Float Notion Slack Google Suite Excel
AI Tools
Claude ChatGPT Gemini Tripo AI Modddif
Dev Fluency
Game Dev Lifecycle VR / XR Development Software QA & Testing 3D Production Pipelines Technical Documentation C# (Hobbyist)
3D & Creative
Unity Unreal Engine 3DS Max Blender Substance Painter V-Ray ZBrush Affinity Suite Git Perforce
Industry
Enterprise Software Video Game Production Workforce Tech (VR) Architectural Viz Tradeshow Design

Shipped Titles

A selection of games and platforms I've contributed to across my career as artist, designer, and production lead.

Transfr VR Catalog
Production / Project Management · 100+ Simulations
Pac-Man & the Ghostly Adventures 2
Game Designer
Adventure Time: Finn & Jake Investigations
Game Designer
Kung Fu Panda
Combat Designer
Marvel Ultimate Alliance 2
3D Environment Artist
Ben 10: Omniverse
3D Environment Artist
Guitar Hero: Warriors of Rock
3D Environment Artist
Turbo (DreamWorks)
3D Environment Artist
Meta Quest / Oculus VR PC / Windows PlayStation 3 & 4 Xbox 360 & One Nintendo Wii / DS
Outside the Office

What I Do For Fun

I'm a pretty firm believer that the best PMs bring genuine curiosity and a wide range of interests to the table. Here's a bit of who I am when I'm not wrangling backlogs!

🎲
Tabletop RPGs
TTRPGs have been a huge part of my life for a long time. I love the collaborative storytelling, the world-building, and the chaos that comes with getting a group of friends around a table and seeing what happens. I've been both a player and a GM and enjoy both sides of the table!
D&DWorld BuildingStorytelling
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Guitar & Metal Music
I am, by my own admission, a pretty bad guitar player - but I love it anyway! Metal is my genre of choice, and I have a deep appreciation for bands that go all-in on epic, orchestral, over-the-top songwriting. Blind Guardian, Sabaton, and Avantasia are basically on permanent rotation for me.
Blind GuardianSabatonAvantasia
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Video Games
I've been playing games my whole life and I still play a ton. My taste skews toward action RPGs, soulslike games, and MMOs - current obsessions include Armored Core VI and FFXIV. Shadow of War and the Darksiders series are some all-time favorites I keep coming back to.
DarksidersArmored CoreFFXIVValheim
🗺️
World Building
Whether it's for a TTRPG campaign or just a project I'm noodling on, I love building fictional worlds from scratch. History, geography, cultures, mythology - I find it all genuinely fascinating and could spend an embarrassing amount of time on a map no one will ever see.
Lore DesignNarrative SystemsWorldcraft
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Personal 3D Art
I still love getting into 3DS Max or Substance Painter and just making something. The weapon gallery in this portfolio is an ongoing personal project - I pick a weapon concept I think looks cool and see where it goes. Good way to spend a weekend!
3DS MaxSubstance PainterMaya
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Game Design Theory
I read a lot about game design theory and follow the industry pretty closely. I have strong opinions about what makes games feel good to play and genuinely enjoy dissecting why something works or doesn't. It's a rabbit hole I've been happily stuck in for a long time.
Systems DesignUXLevel Design

Get In Touch

Currently based in Athens, NY. Open to new opportunities in project management, production leadership, and enterprise software delivery - especially where games, VR, or emerging tech intersect.

I'm always happy to talk shop about production processes, AI tooling, or game development.